Even Mehl Amundsen is a freelance concept artist from Norway who has worked for studios like Karakter, Ubisoft, Blizzard, Riot, Axis Animation, Blur, Guerilla Games, Wizards of the Coasts, Volta, and many more. Besides that, he has been working on his own world shown in TEGN. He travels a lot, teaching what he has learned in workshops and giving advice to newcomers. He is also teaching his process and approach through YouTube videos, his Patreon account, and live streams on Twitch.

I like to play. That is the best reason I know for drawing anything at all; to play. I've been quite serious about it since I was shouting at the other kids for not playing correctly as we ran around in kindergarten, and nothing much has changed since then, except the tools have become fancier, and the rules have become a lot more intricate.

I play by making worlds, stories, characters, and things, and my toys are pens and stylus, procreate, and imagination. My game consists of weaving worlds that work, like our own, but different, and letting the characters and creatures make magic by bringing the world to life, making little stories of their own. It is the most fun I know how to have, and I would love to share it if you want to play along.